For example, Wolcen’s point-and-click player movement means that AI navigation is at the core of your experience as a player – every click creates an AI task for the player character that has to be resolved smoothly in a way that maintains the feel of the game. In this post, we’d like to give you a little insight into the technical aspects of what Kythera AI is being used for in Wolcen. Wolcen, built with CryEngine, was the first game to use a Kythera AI integration, and as such many of our core features have been developed in close communication with the Wolcen team. One of our longest standing clients, Wolcen Studios, have publicly released their epic fantasy ARPG Wolcen: Lords of Mayhem, the culmination of five years’ collaboration between Wolcen Studio and Kythera AI.
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